Yes, VR can be considered a disruptive technology. By definition, a disruptive technology is an innovation that creates a new market and value network, and eventually disrupts an existing market and value network (disruptive innovation, n.d.). VR has the potential to create entirely new markets and value networks, as well as disrupt existing ones. For example, VR could be used to create new experiences that are not possible in the physical world, such as virtual concerts or other immersive experiences. Additionally, VR has the potential to disrupt traditional markets such as retail, gaming, and entertainment. For example, VR could be used to provide a more immersive and realistic gaming experience, or to create new types of entertainment experiences that are not possible with traditional mediums.